Overview

Those who have played Paintball are drawn in by the passion of the game.

Paintball has been branded a Geek’s game for long but now it is out in the open, mixing with the mainstream mania, and the rules of the game are still as savage 

Experience and enjoy a game of paintball with your friends and family. The game field is scattered with artificial terrain to give you a natural feel of a shootout.

30 Minutes Available on request Jakkur, Karnataka
Inclusions/Exclusions
What we'll give. What we won't

What is included in the tour

Inclusions

  • 30 bullets included in the price
  • Drinking water
  • Gloves
  • Guards
  • Helmets
  • Technical equipments
  • Trained instructor
Pickup point
Directions.
Paint Ball Arena, Flying Club, Allalasandra, Jakkur, Bengaluru, Karnataka, India View on Map
Itinerary

Capture the Flag: Rules of Play

The most common game is Capture The Flag, though we will be playing a variety of games throughout the day.

Object:

Team members attempt to find and infiltrate the opponents Flag Station, capture the flag and return it to their station without being marked by a paintball.

Starting the Game:

  • Teams will be taken to their Flag Station and shown in which general direction the opponent is located.
  • The Station Judge will announce the time limit for each game and the signal to begin and end your game. Pay attention!
  • Players must stay within boundaries at all times.

Capture the Flag:

  • When a player takes their opponents flag, it must be carried openly. The flag bearer may not hide the flag in any way, it must be clearly visible. A violation of this rule will result in the flag being returned. The flag may be passed from one player to another as long as both are still in the game.
  • When a flag bearer is marked out, he must call himself out and then call loudly for a judge to assist him by saying “JUDGE-FLAG”. The judge will then hang the flag on the nearest object, approximately 3 or 4 feet off the ground.
  • Players may never touch their own flag.

Being Marked Out:

  • A player is marked out when a paintball hits and breaks on him or any part of his equipment leaving a mark the size of a quarter or larger. Head and neck shots do not count.
  • If a player is holding an object as a shield and it is hit and marked, he will be out.
  • Splatter from a paintball bursting on a tree or any other object will count if it is the size of a quarter or larger.
  • Any player rubbing or wiping paint off during a game will be ejected from play for the day.
  • When a player is marked out, he will call out loudly “I’M OUT” or “I’M HIT”, immediately raise an arm, place the barrel condom on the gun, and exit the playing field as quickly as possible. An eliminated player is out of that game and therefore may not speak or motion, or give any supplies or equipment to players still in the game. Do not intentionally shoot at eliminated players.
  • Unsportsman like acts that will classify you as eliminated include but are not limited to “The Walking Dead” trick and lying about what side you are on.

Paintcheck:

  • When a player has been hit in a location that he cannot see, he may call for a paintcheck. The player must call “PAINTCHECK ME” and continue to play. A judge will come over to check the player for a hit, do not stop playing. If the judge feels it necessary to move the player to check him, he will call the player neutral by shouting out “THIS PLAYER IS NEUTRAL”, and will place a hand on the player. If you see a judge with his hand on a player, that player is neutral. Neutral players may not be fired upon, and they may not fire. Neutral players may not move, and no player may move to improve their position on this player. Once the paintcheck has been resolved, the judge will call the player in or out, and the game will resume.
  • A player may call a paintcheck on another player if he is reasonably sure the player has been hit and marked. To do this the player calling the paintcheck must say “PAINTCHECK” FOLLOWED BY THE LOCATION AND IF POSSIBLE THE DESCRIPTION OF THE PLAYER TO BE CHECKED. (ie: “paintcheck the guy in the black sweatshirt behind the blue barrel to my right”). The more exact the location and description are given, the faster your paintcheck will be executed. Judges will not respond to a player simply calling “paintcheck” . If paintchecks are called excessively or needlessly the judge may eliminate the player calling the checks. When calling a paintcheck on another player you may not move on that player, but you should continue to fire. You should encourage players who you believe you have eliminated to check themselves by calling out “CHECK YOURSELF PLEASE”. Again, be as specific as possible by telling the player exactly where to check. When a player checks himself, you must stop firing at him.

Surrender Option:

  • Whenever you get a player in a hopeless situation, (ie.: you are 20 ft. or less from a player who has no idea you are there), you should offer the player a chance to surrender rather than shoot at close range. Call out “SURRENDER” . If he does not respond in a non-aggressive manner fast enough for you, you may shoot. Absolutely No head shots or multiple shooting will be tolerated. To surrender, a player may call out “OUT”, “HIT”, “I SURRENDER”, “I GIVE”. “OK”, “UNCLE”, or any other statement that will convey a positive response. Players not making any response, or those who try to bluff will probably be shot.

PLAYERS MAY NEVER STICK THEIR GUNS THROUGH WINDOWS OR OVER WALLS AND SHOOT BLINDLY. YOU MUST ALWAYS BE LOOKING AT THE TARGET!!!

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